Kelby Martin
Hi, my name’s Kelby Martin. I’m a Producer / Project / Program Manager with over 5 years’ experience in the video game industry working on a diverse variety of different projects. I bring a strong attention to detail and a tinkering background to implement process, tools, and changes to keep teams well-oiled machines. My journey first began at the University of Florida, where I worked on Tyto Online, an educational MMORPG. Since then, I’ve worn a variety of hats in game development.
After freelancing with a team of professional artists on a 3D Animated webseries and an internship at Deep Silver Volition working on the next Saints Row, I got my Master’s of Science in Interactive Entertainment from the Florida Interactive Entertainment Academy at the University of Central Florida. There, while working on Flicker of Hope, a brooding game starring a tiny candle, I learned all about leadership, strategic thinking, and what defines process - as well as how to improve it.
With my prior experience in managing PR Campaigns, a variety of game projects, and an ever-growing natural curiosity, I’m eager to take the next steps for my career into the games industry as a producer.
After FIEA, I worked on Tap Sports Fishing, my first foray into mobile, with a team of veteran developers. There, I learned a ton about what it was like to work in a multi-studio environment and to mentor others. Since 2021, I’ve been at Activision, first at Raven Software working on Call of Duty Warzone, then at Solid State working on Warzone Mobile, where I’ve been growing and levelling up every day into a better producer and person.
Outside the worlds of gaming and game development, I spend my time tinkering with old tech, playing piano, and taking long, scenic hikes.